Redon | 2009-03-15 02:32
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Killcore3
134
points ]
 (18 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
"Redon the explorer has discovered KI113Rs lost dungeon!"

Killcore3 by KI113R and Redon

"Killcore3 started out as concept map, Killer was just gonna make it REALLY big and pretty (He may do this later, or maybe make a completely new one) As the projected continued on its path to victory, He realized that the lights and other details would take ages. This is were I came in, my good offered me a spot and I accepted his offer to help with this idea that was bouncing around in his head. Before I was fully accepted into the project, the layout was 70% done.
After we got to working on all the major entities we realized that the WHOLE map needed to be retextured (-_- fortunently this was very easy thanks to Myself copy and pasting all the textures while killer worked on other parts of the layout) Soon after I finished the lights, textures and other small details, we got to work on the cfg, adding things here and there and disagreeing on things, but we managed to pull threw and finish the main part of the cfg.
By this time 80%-85% of JUST the layout had been finished (That last few percent was a bunch of knick-knacks added in at the very end)
Killer began to realize that Emereald was just not cutting it, there had to be some way to get a better skybox. one day while browsing Quake 3 mods by ..::LVL he cam across a skybox package (with over 50 skyboxes) These skyboxes were free to use for non-comercial purposes, as long as the artist's name was provided. As soon as the .TGA's were converted into .JPG's he tested out 6 skyboxes. Killer decided that "Green" was the best. (in the midst of all this Killer and I decided to make a custom texture for the map)
The map was finally looking up to the standards of Cube 2's moderators and developers. Killer and I added the final touches such as; health, weapons, armour, and particles. One of the most annoying things to do was the particles.
The map was finally finnished.. or was it? I fixed a few things in the cfg (Generatde PVS /genpvs) and packaged the files
My final job was to write exactly what your reading now. Enjoy this wonderful map by KI113R and Redon not only by playing death match's and capturing bases, but by taking your spare time to look at the beautiful geometry that was slaved to render.

Total time was about 20 hours (not including ideas thought up at night during our sleep)
Enjoy The Frags on this beautiful map,
KI113R and Redon"

(epic description written in my point of view by: KI113R)

Here are other maps I built or helped on, you should check them out and leave a comment :)

killcore3.zip (7.13 MB)
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