byte512 | 2010-03-19 19:54
Changes in Editing that I want to get into the next version of Sauer
20
points ]
 (2 votes)

Hi everyone.
Since I have been trying to create some maps for a while now and am not happy with my results,
I have thought about some changes that would improve/enhance mapcreation in Sauer.

I personally want to see the following improvements in the next version of Sauer:

-editing the maps geometry with shapes (e.g. circle, half-circle, half-sphere, arches.....)
this would make mapping a lot easier, especially for beginners
alternatively: geometry templates for complex things

-direct painting onto map geometry

-a menu to add shaders to a texture used in the map(i didn't get how to work with shaders by now)

-browsing the mapmodels with preview pictures

-dynamic lists of mapmodels and textures

-angled materials and better material-shaders(you wont see lava that is right behind a glass layer and some more errors)

-some "pain-material" would be cool, too

-a mirror-texture

-working sp-elements for all gamemodes(like doors, triggers...)

-real-time lighting(though it isn't probably to have this integrated into Sauer)

Now some questions:
What do You think?
Any more suggestions?
Should I post this on sauerbraten.org?
Do You think that we can see some of this in Sauer in the future?

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