RaZgRiZ | 2012-08-31 19:45
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Twin Forts
116
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 (14 votes)
This content is now included in the official release of the game, so you do not need to download it if you already have the latest release. The content stored here may not reflect the copy the game uses.
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Starred Content
The cost of camping has been 1-up'd!

Original map made by TUX (nobody cares really).

I am sure many of you who play regularly will be familiar with this map. Yes, this is a complete make-over of the original capture_night. Features a lot more camping and obscurity which is sure to challenge people. The size is exactly the same as the original but a lot more cover has been cramped in and more ways of moving around have been introduced.

The map is partially complete, as the flag room is still a placeholder for something better. Suggestions are welcome.
I would also like feedback regarding ammo placement. It may be too much, but it guaranteed i always had something to shoot with. I've also included some crude waypoints for the bots to move on. They like getting stuck in weird places however, so keep that in mind.

In the next update (which will hopefully be soon enough to catch up with the release before it happens) i will introduce some more fixes to texturing, clipping, and hopefully do something nice with the flag room.

So enjoy and give me lots of hate, i need it at this point.

--- UPDATE 1 ---

  • Un-nerfed the balcony jump
  • Reduced the amount of grenades drastically
  • Lengthened the map a little to avoid 4s flagruns
  • New flag route that's guaranteed to be a hard one
  • Removed smaller trees and replaced with ^
  • Some exterior torches, minor lighting/texture updates
  • Replaced healthboost with quad damage
twinforts.zip (2.18 MB)
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