hello all,
not sure how often people come here any more, but anyway,
i am angjminer, aka the guy who created cryblend (addon for blender to get your models into cryengine),
well due to not wanting to purchase windows after mobo problems, i stopped working on that and let the ce3 community take it over(they are doing well with it btw)
not sure how i missed this engine,,, ????, but after looking through what there is to see, i like it, and i am going to use it to teach my children about content creation/programming with it.
i see a few things that need to be done to make this possible, that i think would benefit everyone else as well(dont worry, i am not talking about engine stuff).
one of which i am just about done with.
incomplete list:
obj exporter(blender) that fixes mesh name (eg: "g cube" in the proper place), and creates a proper obj.cfg
Hi!
I put all the level-design-stuff I have been reading through together in a linklist.
Maybe this would also be interesting/inspirational for new users/mappers.
Not all of those links are cube2-specific, but most of it can be applied to it.
Hey Guys,
I reinstalled Sauer and a little problem appeared.
The Trees and the Grass have some black textures on it (picture can be seen below).
Hope you can help me !
I looked through the docs folder (edit ref, model ref,etc) and could not find a function that allowed you to show the bounding boxes on a player model. I do believe i have done this before, was this feature taken out or am i not looking in the right place for it.
chasester
Roadblocked completely (until my story-writing lobe starts working again) by Warzone Ch.2, I've decided to take a break & reskin all the playermodels. I have a few ideas lined up for the remaining 3 (Ogro, Inky & Cannon) & would like the community's input on which ideas I should execute.
Here's the ideas so far.
Ogro:
1. Zombie Ogro
2. Hillbilly Ogro
3. Clown Ogro
4. Don't Reskin
5. These all suck, do a different Reskin
Inky:
1. Demon Inky
2. Squid Inky
3. Rambo Inky
4. Toon Inky
5. Captain Cannon's Arch-Nemesis, "Wun-Oh-Phive" Mill'e Meatre Inky
6. "I Got Fragged!" Inky (Inky wearing Sauerbraten-themed clothing)
7. Don't Reskin
8. These all suck, do a different Reskin
Captain Cannon:
1. Incognito Captain Cannon (Capt. Cannon as a civilian)
2. Ninja Captain Cannon
3. Anti Captain Cannon
4. The Giant Green Man (parody of the Hulk)
5. Circus Weight-Lifter Captain Cannon
6. Luchador Captain Cannon (Wrestler)
7. Rocky Captain Cannon (Boxer)
Hi! Cant find the new content node. Did it get lost? Can somebody pls post a link where to find it again? Thx for help in forward
Some small guidelines to the posts:
- A description of what happened
- A small tutorial how to reproduce the odd happening
- The actual link of the error
Example:
- Access denied
- Log in with an unauthorized account to administrator content and look up in the website-log.
- http://quadropolis.4-cube.com/user/register?destination=node/3679%2523comment_form
The reason of this content is to stop posts on the official website of Sauerbraten, as that isn't the only game engine neither the only game which uses this website.
So, this may not be the best place to post this, and maybe I should just see what happens and not post anything at all. Anyway, I'm surprised by Quad's sudden shutdown/move/rebirth at a new location. As far as I can tell, Quadropolis is working again, (Obviously, I have been able to log in)but it is entirely possible that this forum post will not actually post or whatever.
Does anyone know who hosts 4-cube because Quad apparently had problems with GoDaddy, but as far as I know that was with some specific aspect of the site rather than GoDaddy. All my information at this point is just coming from the post on 4-Cube about the move.
Well, this is a forum topic now, so if anyone knows anything more about this than me, I guess I'll defer to what you have to say. To me, just a general Quad user, this development was sudden and completely unexpected.
EDIT:
I probably should have looked at the Cube Engine Forums first also, as there is already a discussion ongoing there.