Hey guys,
I am really angry because i got a big problem :
Where does windows 7 save my custom-maps and screenshots (they aren´t inside the base folder)?
I also tried out the windows search function , but there was no result.
I don´t know what to do....
Hey guys
Sorry for interrupt you again , but i got a little question :
How am i able to make the sail-mapmodel smaller ?
Why do i need this ?
This question is very easy. After working hours on Nexxos , i was tired of this future setting , so i decided to overwork some of my old works. While searching i found a pretty old map which is already on quadro but which is waiting to get an update soon. I added some windows to the see but noticed that there are quite less details on the water , so i got the idea of a little sailing ship. The problem ? The ship is smaller than the whole sail =)
Pls help me again if you aren´t tired of me ^^
Greetings Mysti
Hey guys,
after a long abstinence at quadropolis and sauerbraten i´m working on some new projects at the moment.
One of them is my prefered map Nexxos. I´m using the trak5 textures and it´s gonna be a medium-sized ctf map.
But there is a little question i´m looking for an answer :
Inside the map there is a little place , where rain comes in. is there any possibility to make the textures look wet just at this spot, because i don´t want to use real water?
I think of something like the textures in Arcania : Gothic 4 , where the textures are changing with rain.
I think this video shows best what i mean http://www.youtube.com/watch?v=ACtdK9q1y04&feature=related (watch the textures on the ground)
If this is possible at Sauerbraten pls give me a reply ;)
Greetings Mysterious
With Red Eclipse being released soon, I thought I'd bring up the topic of servers with custom map rotations. I believe this feature could help with the idea of a Quadropolis map server that was discussed for Sauerbraten a few months ago.
The Red Eclipse servers can load their own maps from "data\maps\" and can have a custom map rotation list. All one would need to do to create a Quadropolis-only map server would be to extract the maps into this directory, and edit their servexec.cfg. Below are the vars that I believe would need to be changed.
sv_campaignmaps "" // campaign maps
sv_allowmaps "" // allowed maps
sv_duelmaps "" // duel maps
sv_mainmaps "" // deathmatch maps
sv_ctfmaps "" // ctf maps
sv_mctfmaps "" // multi-ctf maps
sv_stfmaps "" // stf maps
sv_trialmaps "" // time-trial maps
sv_maprotate 2 // server side map rotation of above maps; 0 = off, 1 = sequence, 2 = random
On a side note, one may want to set sv_mapslock 5 to disable all map selection and let the server choose.
If anybody remembers a while ago I posted a message telling you guys about our new game humanity pending. Well now we need your help, we figured that if we needed people who know the Cube 2 engine well that this would be where to find them. Well we've been working with adding an experimental dynamic area lighting system, it uses the exact same dynamic lights that are already implemented in the engine for muzzle flashes and explosions, the only difference is that we are using an entity that emits a dynamic light that any editor can place as if it were a one of the default cube 2 lights. Our approach works perfectly if we only use one light but as soon as we add more than one then only half of them render and a few render half of a light and sometimes everything turns green, this is demonstrated in the picture above. Our question is: Does anybody know why this is happening or how we could fix it?. If you are wondering why we want dynamic lighting, its so that we can take advantage of Cube 2s real-time terrain deformation.
-fisttech
I read in the readme that you can make Red Eclipse run in anaglyph/stereoscopic mode. I'm totally psyched by the idea of playing my favorite game with 3-d glasses. Is this actually possible, an if so could someone tell me how?
Peace out.
Hello my name is 2vok, and i am registered a long time here, doin nothing. As my name on Sauerbraten is "nothing", some of you might have heard of me. (surely not as a good player ;-)). But there is one thing i would like you to know: As i registered on www.nooblounge.net, i found friends on mumble. We did a little community, to build maps and released them on a server, held by the founder of nooblounge. You can download this mappackage from "maplounge", which is a site on www.nooblounge.net. But the point is: as i found out, there are much more talented mappers out there, than we are. And we would like to invite you, to publish your maps on a server, where only maps are played, that are not yet content of sauerbraten. I do commit, that i downloaded the mappackage from www.quadmapserver.com, so i know that you already have realised an idea like this, but do not follow to it anymore. Maybe you could give us the permission to use your great maps (as i have seen them on quadmapserver or here on this site), and the better it would be to see you playing on maploungeserver, which you can reach on: /connect nooblounge.net 11110. I hope you are interested and would appreciate if you send me: "nothing" a private message on www.nooblounge.net. After this i will contact you to see, if we find an agreement. Sincerely yours 2vok/nothing
I think I could improve the playermodel strafe's (automatically) when walking forward, because its a little too low.
Does anyone know where I would begin adjusting it in the sourcecode?
Hello Quadropolis, i am the head of an independent studio called Fist Technologies. I decided to join this forum to inform the Cube 2 community that we are using the Cube 2 engine to create a game called Humanity Pending. Before anyone questions the legitimacy of this I will tell you its real and you can check out our Indie DB page here: http://www.indiedb.com/games/humanitypending. This is however a closed source, commercial game. It will not be released for a while, However I figured we should tell you now because it would be really great to have community support. You can find more details about the game at the Indie DB page that i mentioned earlier.
- fisttech
I'm really looking forward to Red Eclipse, but I have a few questions: Can Red Eclipse load Justice Edition .ogz maps? Can it load .ogz maps at all? My old Bloodfrontier version loads them but I heard that a lot of features were taken away when Acord left.