Mars | 2012-09-12 04:32

Here is my idea: Have Iron Sights for the Rifle and Pistol, but make it an OPTIONAL Feature Considering some people will like it and some people not so Much. What is your Opinion on this?

Game: Sauerbraten.

Well, as my heading says I got some problem with trees in my svn version and I dont know how to fix that.
It would be great if there´s anybody out there, who is able to help me !

Greetings, Mysti

Fohlen | 2012-09-03 14:18

Hi Guys, today i'll present you the opencoop Community.

Our aim is to create an open mapping community that collects ideas from all over the world and brings them together at one place.
The OpenCoop project exists since August 2012. We hope to find many new ideas and new friends during the mapping.

I let you the website here, maybe you're interested in it :)
http://opencoop.tk

Many Greetings Fohlen

There was a post about this on the RE forum, but I decided to post this here because it's relevant to all Cube games.

I've never heard about Oculus until now, but it turns out they're developing a virtual reality headset, called the Oculus Rift.
I also found out that Lee Salzman, also known as Eihrul, entered into a competition for a free development kit of the Oculus Rift. So vote for him here, and we might one day be able to play Sauerbraten and other Cube games in virtual reality!

tacotree | 2012-08-20 09:22

Hi,

First post here! I'm wondering if there's a way to see what gamemodes a custom map supports. It's annoying if you go into it, and it doesn't support that gamemode. Thanks!

tomas112 | 2012-07-16 00:34

i need help with mods and putting them in my red eclipse folder, how and where do i put them

This idea was suggested a while ago on the Red Eclipse forum at freegamedev.net. I'm also discussing it there, but I realised this could also apply to Sauerbraten.

Here's the idea: a variable called "vcurb" or "vslide" that could be used like "vrotate" and others. This variable would scale the slipperiness of the surface a player is standing on, like Red Eclipse's "floorcurb" var, but applying only to certain surfaces instead of the whole map. (note that "slipperiness" in this case only applies to momentum, not to how easy sloped surfaces are to climb or slide down.)

The main discussion on whether I should pursue this for Red Eclipse is in the link above. The purpose of this forum topic is mainly to discuss whether the Sauer community would like this to be included in Sauerbraten as well.

SirK | 2012-06-21 10:42

Hej everybody :)
I just wanted to say "HI!" and ask if anyone has some good sources for getting
into coding /modding cube2. Im am a mapper for Source-Engine titles (check out my Site www.invaders-online.de) and a experienced Coder (C#, C++, php).
I came to Cube2 because a Friend of mine was playing Assault Cube and I liked what I saw ;). I havent coded for a game in Years. So I thought I should give it a shot ;)
Thanks in Advance :D

johnadamsfromUS | 2012-06-17 00:27

I have a gamepad I'd like to use, just unaware of how to use it in sauer. If you anyone could help me out that'd be awesome. thanks.

Anonymous | 2012-06-15 14:26

I'm starting on making some new sounds for Sauerbraten. But when playing the game it gives an error not being able to find the files.
What I did:
Made some sounds in Pro Tools 10, bounced them at 44,1 kHz and 24 bits into a wav-file. I named the file exactly like the old one I wanted to replace (e.g. "flagdrop") and replaced it with the original one.

What did I do wrong?

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