After many hours and many iterations, it is finally done
- View Metro on Quadropolis
- Watch some short footage of Metro on Youtube
>I'll probably have some proper gameplay footage of the final version later this month. (no promises)
- Here's the Final Release ECTF Gameplay that I promised (not).
We have created a friendly fork of Cube 2 Sauerbraten.
The game hasn't been updated in a long, long while, and we plan to add some new features as well as a exciting campaign to the game!
Additionally we have removed / replaced non-free content from the game. Now the game is more open source than ever before.
If you would like to check it out please check our website. We will also bring the game to Steam soon! See Tomatenquark for more info.
If you love old school FPS and would like to participate you can also come join our Discord
Cheerio!
My grandson's spotted 'Sauerbraten' and were keen to play.
I have had 'Sauer' installed for a long time and dabble in simple map making. There are a LOT of tutorials 'out there'. So many, in fact, that's it's quite difficult to pick which one.
Can someone recommend a tutorial, document or video, on how to design and build, a simple single player game?
I realize that my request is very broad, but I need to know, how to build a level from start to finish. Some areas that I need help with: Creating landscape (hills etc). Creating shapes like cylinders, pyramids, spheres. Oh and lighting.
I would appreciate any references to books, documents, videos etc.
Thank you.
J
ps: Can 3D models be imported. If so, how?
We're working with the Lamiae engine (fork of Cube 2) to create a game about exploring a tiny, magical isle.
Lamiae combines the intuitive map editing of Cube 2, with the beautiful shaders of Tesseract and adds on top of that powerful tools to programm games.
You can try the engine out yourself here: https://github.com/hirato/lamiae (click on download zip at the right)
If you don't want to create executables for the engine yourself, download this archive (Windows 32): https://temp-share.com/f/xfrwktbomx and copy the binw32 folder into your lamiae installation.
Note that this download link is temporary.
Been working on an update for Killcore. Let me know what you think of it please.
Hey guys. I'm trying to understand the scope of boxes and barrels when creating maps. I can easily place a box from the mapmodels available (default 103) and use that as an obstacle found in the middle of the map. But box entities don't seem to be sharing the same map model list, in fact I saw the box_demo map but all the barrels and boxes are blank.
at the moment I'm trying to see how to generate maps through script. utilising this mod that there is here: http://quadropolis.us/node/3584
Is it possible (with cubescript mostly) to get a file explorer done that can find folders and so on on my pc? i'd like to know, because i want to make a musicplayer where you can access all your music (not only the sauer music) and access it from everywhere on my pc. The main question i have is, if you can see the folders you have. i already tested a little bit and saw that you CAN access every file ... you only need to know the correct path
New question: can you please give me a list of filetypes Sauerbraten supports to extend my File Explorer?
(i already have .jpg, .png, .zip, .pak, .mp3, .ogg, .ogz, .cfg, .txt and normal Folder).
Hi I'm looking for idea to design new player model mod for Sauer and I want to find anyone with concept art to model. I'm not really a good level designer but I'm more of a modeler.
I'm not the best at designing thing but I can model others design. Here is my gallery.
http://windastellaworld.blogspot.com/p/gallery.html
So I want to model a more player model for Sauer since I was looking for more inspiration and to improve my skill. I also accept hudguns & mapmodel request.
Previous Work
Camper [WIP] (might as well finish this one first...)
requested by Suicizer.
I've come to realize I'm just not cut out for this map-making business. I'm all about instant gratification, so it frustrates me when I can't make the brilliant map idea I have become reality within minutes. I get bored, and say "I'll finish it later." But when later comes I find that I'm still bored with the project and just end up scraping it. I've started hundreds of projects only to give up after an hour or so of work on it. And what I've come to realize is that I'm just not very creative. I can come up with a broad idea in my head, but then all the details are left blank and I've got nothing to work with. So I do what any uncreative person does when they need an idea, look at other people's work for inspiration. Then I say "that was a bad idea, because now I REALLY feel inadequate about my creative ability." What avenue I have left is to take maps from other games that already exist and remake them in Sauerbraten. It's been done before, right?
I've seens maps with waterfalls that curve/ bend... I'm curious on how they did that, and if it's possible for me to do it. Same thing with lava. Also I've seen maps with glass slopes.