THE POOR MAN’S GUIDE TO CREATING HUDGUNS
This guide goes over how to create a simple hudgun for Sauerbraten.
I. Whatchu’ Need
II. Building Your Mesh
III. Mesh Revision
IV. Texturing
V. Export
I. Whatchu Need
For this simple guide we’ll be using Sauerbraten, Blender and Noesis (unless your Blender/3D Modeler supports MD5). Easiest step.
II. Building Your Mesh
Now you’ll need your imagination, or an idea.
1a. Build your model in sections in Sauerbraten to later be arranged in your 3D Modeler.
1b. Build your entire model in Sauerbraten.
Here is an example from one of my older projects.
2. Delete the floor beneath your model (I like to replace it with a clip volume)
An idea I had a while ago; a semi-monthly Quadropolis challenge to get some action flowing! These challenges will range from straight-forward mapping, to skybox challenges, to even totally obscure scripts.
THIS MONTH'S CHALLENGE:
Since this is the first installment, I'll keep it straight forward:
BUILD A MAP THAT IS OFF-KILTER
Rules:
Map must be of your own creation (ofc)
A majority of the map must be off-kilter (slanted)
Map MUST be under 200k WTR
Please try to avoid adding custom content to you maps, because my internet is crap & I might not be able to download if your zip is over 20mb.
Pyccna, I want to participate... how daphuq do I get in on dis sheit?
Just comment below saying you want to participate, & you're in. Whoopdee-doo.
Post your entry on a node, or just link it from this node in a comment, with the title "PycChal May: [map name]"
Challenge ends MAY 31ST
Good luck!
Current Participants:
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